![]() ![]() I will continue to migrate information from the Google Doc onto the forum page here as I go, so that all of the content is reflected in the post, but it will take a little time!Ĭurrently the mod (Version 2) has 11 new lords, 4 for the Empire, 1 for the Dwarfs, 2 for the Orcs, and 4 for Beastmen.Īll lords have tailored skill-trees, unique abilities, specific mount options, type-specific starting traits, custom artwork, some full re-textures, and other goodies. Reasons for this are: 1) Dwarves have deplorably low Growth, you need as much Growth as possible if you hope to reach even Tier 3 settlements sometime this century. For simplicity, all of the below information and more can be found on the All Tabletop Lords - Google Doc Amount could be tied to enemy army strength (the stronger they are compared to Grombrindals army the stronger reinforcements will arrive). They are FULLY FUNCTIONAL in Campaign, and Custom Battle. 1 Hannibal Barca 12:28am 2 Wyrmtongue 1:33am you need to complete quests to get them. Grombrindal The White Dwarf The White Dwarf call lvl 40 skill, he could call for reinforcements, they appear from a random side of the map and consist of random dwarf units. ![]() Put simply, it is a Units mod, that adds NEW Generals (Aka Lords) to each of the factions rosters, all of which are based on Warhammer Fantasy Tabletop army/supplement books, and designed for Vanilla Total War: Warhammer.
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